Friday, April 29, 2011

The Power of Objections.

Is there any story more iconic in Nobilis than the courtroom drama?

In the setting, besides a giant wall of blue flame that separates what Is and what Is Not, besides the World Tree of all Creation, somewhere above Hell's corruption at the base of the Tree and Heaven's beauty at the top, there is a Court.

Let's call it the Locust Court--because there are bugs.

Depending on the editions, it gets its name differently, but the main point here is that this is where the Nobilis go if they've screwed up.  "Screwed up" can also mean "pissed off the Evil God that Calls the Shots," Lord Entropy.  It depends on the GM how fair the trials are--they typically aren't at all--and charges range from harming innocents to Loving, or failing to do your part in the whole mishmash.  The books emphasize Lord Entropy's corrupting nature--if he doesn't declare you guilty and set a nasty punishment, it's because it serves him, somehow.

So, I set up events to introduce our two new characters, the Powers of Love and Betrayal, by having a friend of theirs (and of one of our original characters, the Power of the Dead) break some serious rules--he killed his Imperator, his boss.  And so, the PCs are at the Locust Court--called to testify about what they know of the Power of Pain's betrayal of his former Lord (and the former Lord of Love, Betrayal, and Regret).  His defense?  Their former Lord wanted to die.  The Fallen Angel Shemhazai had second thoughts about most things in his existence, from his support of Lucifer's Rebellion to arranging certain life-lessons for his Nobles.  They claim that Shemhazai knew about the plot against him and subtly encouraged it.  He knew that he would be taken back to Heaven after death, and he sought redemption so much that he'd gladly be murdered for it.  It really was serving his will, they say.

Dante and Virgil in HellImage via Wikipedia
Lord Entropy sentenced everyone to mud-wrestling.
The Powers of Love and Betrayal were charged with contempt of court for basically saying things that made Entropy and his Noble, the Power of Scorn, mad--they wanted to punish Pain to make an example of him--to show that killing Imperators is a BIG foul, that noone gets away with that.  They were taken out back and beaten for their insolence.

And the Power of Pain?

They'll make something stick.  It might not be the capital crime of betraying his Lord, but they won't let him get away without scars to make him remember who's in charge.
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Monday, April 25, 2011

Gritty Antihero Haiku

Shadows hide your face.
Your party doesn't trust you -
and well they should not.

Thursday, April 21, 2011

Shadows of Heroes.

WotC published a new supplement for D&D 4e/Essentials this week. It probably won't surprise you to find that I've been eagerly awaiting it's arrival since hearing of it a few weeks back. Heroes of Shadow contains a host of character options for the players who want something darker. New classes like Vampire, Blackguard, Executioner (a rework of Assassin) and Binder (a warlock variant), new options for Mages to dabble in or master Necromancy, and a bunch of other stuff to fill out your anti-heroes.

One of the things that disappointed me most about D&D 4e was the limit on building darker characters. Sure, you could have a pact with Infernal entities (Infernal Warlock), and/or you could play the descendant of an empire whose leaders did the same (Tiefling), but besides a handful of items, that was pretty much it as far as creepy trappings of supernatural evil are concerned.

I love creepy trappings of supernatural evil on my (anti)heroes.

It seemed part of the design of the new edition--player characters were explicitly banned from taking evil alignments. Rules for more monstrous races were not (originally) included. And worst of all from my perspective, no Necromancy! Diabolism seemed one thing, but fooling around with dead things was somehow beyond the pale these days. Really? So I've been relegated to playing a series of unsatisfying neutral-to-good adventurers in one campaign, trying to find something that really catches my interest. No more!

So I've been drawing up characters left, right, and beyond using WotC's online Character Builder, seeing what makes these new classes and options tick. My all-time personal favorite fantasy concept--the heroish necromancer--is leading the pack. Death is just an evocative subject, even in settings where it can be reversed. I don't think of myself as emo or anything--I just recognize that death fascinates or scares the shit out of anyone who gives it any thought.

Nobilis tie-in: One of the Properties of the Estate of Death in my 3rd edition Nobilis game is "Death fascinates or terrifies." /nobilis

A tradition that began with D&D 2e and Planescape, the Red Dragon Inn free-form RP chat-room and numerous home-brew necromancy spells posted on AOL in early high school continues in D&D 4e with Hygelak the Necromancer. He's clearly the favorite to be introduced into whatever campaign I can get him into--I kept the the old screen name from my AOL days, and played a number of iterations (never very long--unfortunately, DMs and friends don't seem to want me to be happy in this specific way). I've been waiting for the chance to bring him back for a campaign full of creepiness, ambition, and dedication.

I'm crossing my fingers.

In yet another game--the one my fiance runs, the D&D 3.5 Planescape game--I play a vampire spawn with anmesia, and nothing but a peculiar black sigil on his forehead to give him any idea as to his true identity. They call him "the black-runed man," which he quickly adopted and shortened to "Blackrune." So, with the new supplement, I got to try my hand at recreating him for 4e. The Vampire class is pretty damned (pardon the pun) linear, with a choice in powers at 2nd level, a choice of two vampire-focused paragon paths, and another power choice at level 22. But the paragon choice is pretty sweet...do you want to be a charming, hypnotic noble of the night, or do you want to hunger, hunt and kill? I build the Stalker variant to stay faithful to Blackrune (I find the Hunger aspect of vampirism more compelling than the hyped sexuality--I prefer Stephen King to Anne Rice, thanks).

World of Warcraft didn't have an option for Necromancers when I started playing (shortly after the game went live), so I settled for a Warlock--wielding demonic minions and energies to lay waste to the enemies of the Alliance. Since then, Death Knights became a playable class, and declared that Hygelakus the Warlock had been captured by the Lich King and transformed into a Death Knight, only to escape and seek revenge. I haven't taken a serious look at the Blackguard class (a damage-dealing Paladin variant), but mayhap I should. I've definately enjoyed wielding dark magic via a really big sword recently.

Enough for now! I have characters to draw up, and a game tonight. Who knows--maybe my Artificer will be horribly slain?