Tuesday, August 30, 2011

The New 52 or: How I Learned to Stop Worrying and Love the New Superman

Tim Drake-Wayne as Red Robin. Cover from Red R...Image via Wikipedia
If you dress like this, you necessarily have no fear of heights.
DC's renumbering/reboot of the DCU hits stores tomorrow.

I like the old characters--I like the sheer history of the DCU.  It's why I can catch up to some of my favorite characters in "Justice Society of America."  History and legacy are a couple of big hits for me--"Legacy" is actually the subtitle of my 3+ year Nobilis GWB game (probably ending tonight!).  Being mindful of where you come from, who your heroes, mentors, role-models are, and what you may be leaving behind is powerful stuff.

So, when I heard the news this summer that DC would be doing a reboot, my first reaction was great disappointment.  I didn't want new takes on familiar characters and themes, I wanted the history to continue.  I thoroughly enjoyed the Crises and the big crossover events.  I love the big, cosmic stories because I think the writers and editors of DC do them so well--the universe can change seven ways from Sunday, people hurt, and people make it through, and it works for me.

I know Superman is getting a full reboot, but there seem to be series that are getting renumbered but keeping at least some history around--in the GL-related titles, for instance, where the events of "Blackest Night" intact.  But how does this affect continuity and cross-over potential?  Are there two versions of Superman (again)?  How many bat-mantles are out there, now?  I loved the story of the Robins and how Jason Todd and then Tim Drake took on the mantle of Red Robin, originally a character in "Kingdom Come."  It looks like Captain Atom is back...I try not to be confused with that guy, but Grant Morrison hurts my head sometimes...

I need to finish reading "Brightest Day" and "Flashpoint."  I'm going to do some major web-research about The New 52 today.  I need to get prepared for this stuff, because, as DC points out, this could be a great time to start buying comics again.  Same-day digital copies are a huge bonus for me, a guy who games, chats, reads and writes digitally, these days.





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Tuesday, July 12, 2011

Social Warfare.

New computer!  New windows machine!

There, excuses list is done.

My cousin asked some family members if Google+ would rival Facebook.  Actually, he asked on Google+.  He might have asked on Facebook, but I haven't check it today....  So I gave my opinion--and I give it to you all.

Google has a serious nerd fanbase already--the trick is to appeal to everyone the way FB has. It's one thing to get everyone to use your search engine--it's a different thing entirely to expand that to getting nearly everyone who has an e-mail address to connect like they already do on another service. FB appealed to a smaller audience at the start, too--but it was a group of socially active, generelly tech-savy people. College students. Making the leap to widespread use was less challenged, too, because there was no serious competition.

G+ has a few things in it's court, though. Right out of the box, they have video integration--both in their Hangouts and in the integrated GChat stuff, which also has voice-only available. G+ also lets you segregate your privacy rules into smaller groups of contacts--something that is POSSIBLE for FB users but un-intuitive and a royal pain. Sparks seem to be an idea similar to StumbleUpon--where the user inputs interests and is shown websites that match up with those interests--though I still haven't played with it much. It's a great way to find stuff to share, though.

One big difficulty I see, though, is in the very way we share on G+ versus FB. There are loads of sites that allow you to easily share content to your feed on FB, as well as third party software that helps you post to multiple feeds (FB, Twitter, LinkedIn, what-have-you) at once. How will this work with the option to share to certain Circles only? Will those apps that allow us to share to FB also allow us to share to G+? Will they ask us what circles to share to? They had better, in order to make any difference in the way we use G+.

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Wednesday, June 8, 2011

Ubuntumancy.

A long while ago, I posted about messing around with a Windows installation of Ubuntu.  After the initial romance of the idea had worn off a bit, I didn't really boot to the linux OS very often--I had a handful of posts to write, some Twilight cultists to kill.  You know, important stuff.

Last week, my hard drive failed.

I had warning.  For almost two weeks ahead of time, my computer kept badgering me about how a hard drive failure was imminent, that I should backup my files.  Long before that, I'd been having real problems with my laptop's fan--it was making more and more noise, and the only thing I could do to bring it down to acceptable levels was to poke holes in the grating of the fan and then poke pieces of paper in to manipulate the fan.  I was getting used to the idea that the whole laptop was getting a bit worn down and old (it's about 2 and a half years old, now).  I had a bit of cash, so I sent off to Newegg.com for an external hard drive--something that I'll use even when I get a new computer.  I moved everything from my Win7 library folders--which, sadly, I've recently realized isn't ALL of my personal files (goodbye, unsynched EverNote content).

So, late last week, when the hard drive actually failed as it was promising, I was mostly prepared.  I started to shop around online and at Best Buy, looking at features and prices.  Then, on my (long) way to work one night, I realized something--I have the tools and the know-how to be able to reanimate the remains of my laptop!

Hence the title of today's post.  My fiancĂ© had loaned me her WinXP laptop for the week.  I used it to download and create a bootable copy of Ubuntu 11.04 (code-named "Natty Narwhal") on a flash drive I had sitting around.  With that, I set up another copy of "Natty" on my external hard drive using my "dead" laptop--and presto!  My noisy little computer serves me even in death.


Ubuntu Linux boot Screenshot (english language)Image via Wikipedia
One of these should say "Slay enemies clumsily.
The shopping will continue--Ubuntumancy allows me to still use the other hardware of my laptop over my fiancĂ©'s, but it's definitely not optimal, it's just a better backup plan.  Playing WoW is problematic, and my guild needs their Highlord.  Also, All-in-One computers are really, really cool with the multi-touch screens...but I'm mostly still looking at laptops, for mobility.  I just hope that when I find a replacement, this old noisy thing stays obediently in the corner muttering "...ceepeeyoos...ceepeeyoos..." to itself, and doesn't get jealous, or rise up against me or anything.







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Friday, April 29, 2011

The Power of Objections.

Is there any story more iconic in Nobilis than the courtroom drama?

In the setting, besides a giant wall of blue flame that separates what Is and what Is Not, besides the World Tree of all Creation, somewhere above Hell's corruption at the base of the Tree and Heaven's beauty at the top, there is a Court.

Let's call it the Locust Court--because there are bugs.

Depending on the editions, it gets its name differently, but the main point here is that this is where the Nobilis go if they've screwed up.  "Screwed up" can also mean "pissed off the Evil God that Calls the Shots," Lord Entropy.  It depends on the GM how fair the trials are--they typically aren't at all--and charges range from harming innocents to Loving, or failing to do your part in the whole mishmash.  The books emphasize Lord Entropy's corrupting nature--if he doesn't declare you guilty and set a nasty punishment, it's because it serves him, somehow.

So, I set up events to introduce our two new characters, the Powers of Love and Betrayal, by having a friend of theirs (and of one of our original characters, the Power of the Dead) break some serious rules--he killed his Imperator, his boss.  And so, the PCs are at the Locust Court--called to testify about what they know of the Power of Pain's betrayal of his former Lord (and the former Lord of Love, Betrayal, and Regret).  His defense?  Their former Lord wanted to die.  The Fallen Angel Shemhazai had second thoughts about most things in his existence, from his support of Lucifer's Rebellion to arranging certain life-lessons for his Nobles.  They claim that Shemhazai knew about the plot against him and subtly encouraged it.  He knew that he would be taken back to Heaven after death, and he sought redemption so much that he'd gladly be murdered for it.  It really was serving his will, they say.

Dante and Virgil in HellImage via Wikipedia
Lord Entropy sentenced everyone to mud-wrestling.
The Powers of Love and Betrayal were charged with contempt of court for basically saying things that made Entropy and his Noble, the Power of Scorn, mad--they wanted to punish Pain to make an example of him--to show that killing Imperators is a BIG foul, that noone gets away with that.  They were taken out back and beaten for their insolence.

And the Power of Pain?

They'll make something stick.  It might not be the capital crime of betraying his Lord, but they won't let him get away without scars to make him remember who's in charge.
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Monday, April 25, 2011

Gritty Antihero Haiku

Shadows hide your face.
Your party doesn't trust you -
and well they should not.

Thursday, April 21, 2011

Shadows of Heroes.

WotC published a new supplement for D&D 4e/Essentials this week. It probably won't surprise you to find that I've been eagerly awaiting it's arrival since hearing of it a few weeks back. Heroes of Shadow contains a host of character options for the players who want something darker. New classes like Vampire, Blackguard, Executioner (a rework of Assassin) and Binder (a warlock variant), new options for Mages to dabble in or master Necromancy, and a bunch of other stuff to fill out your anti-heroes.

One of the things that disappointed me most about D&D 4e was the limit on building darker characters. Sure, you could have a pact with Infernal entities (Infernal Warlock), and/or you could play the descendant of an empire whose leaders did the same (Tiefling), but besides a handful of items, that was pretty much it as far as creepy trappings of supernatural evil are concerned.

I love creepy trappings of supernatural evil on my (anti)heroes.

It seemed part of the design of the new edition--player characters were explicitly banned from taking evil alignments. Rules for more monstrous races were not (originally) included. And worst of all from my perspective, no Necromancy! Diabolism seemed one thing, but fooling around with dead things was somehow beyond the pale these days. Really? So I've been relegated to playing a series of unsatisfying neutral-to-good adventurers in one campaign, trying to find something that really catches my interest. No more!

So I've been drawing up characters left, right, and beyond using WotC's online Character Builder, seeing what makes these new classes and options tick. My all-time personal favorite fantasy concept--the heroish necromancer--is leading the pack. Death is just an evocative subject, even in settings where it can be reversed. I don't think of myself as emo or anything--I just recognize that death fascinates or scares the shit out of anyone who gives it any thought.

Nobilis tie-in: One of the Properties of the Estate of Death in my 3rd edition Nobilis game is "Death fascinates or terrifies." /nobilis

A tradition that began with D&D 2e and Planescape, the Red Dragon Inn free-form RP chat-room and numerous home-brew necromancy spells posted on AOL in early high school continues in D&D 4e with Hygelak the Necromancer. He's clearly the favorite to be introduced into whatever campaign I can get him into--I kept the the old screen name from my AOL days, and played a number of iterations (never very long--unfortunately, DMs and friends don't seem to want me to be happy in this specific way). I've been waiting for the chance to bring him back for a campaign full of creepiness, ambition, and dedication.

I'm crossing my fingers.

In yet another game--the one my fiance runs, the D&D 3.5 Planescape game--I play a vampire spawn with anmesia, and nothing but a peculiar black sigil on his forehead to give him any idea as to his true identity. They call him "the black-runed man," which he quickly adopted and shortened to "Blackrune." So, with the new supplement, I got to try my hand at recreating him for 4e. The Vampire class is pretty damned (pardon the pun) linear, with a choice in powers at 2nd level, a choice of two vampire-focused paragon paths, and another power choice at level 22. But the paragon choice is pretty sweet...do you want to be a charming, hypnotic noble of the night, or do you want to hunger, hunt and kill? I build the Stalker variant to stay faithful to Blackrune (I find the Hunger aspect of vampirism more compelling than the hyped sexuality--I prefer Stephen King to Anne Rice, thanks).

World of Warcraft didn't have an option for Necromancers when I started playing (shortly after the game went live), so I settled for a Warlock--wielding demonic minions and energies to lay waste to the enemies of the Alliance. Since then, Death Knights became a playable class, and declared that Hygelakus the Warlock had been captured by the Lich King and transformed into a Death Knight, only to escape and seek revenge. I haven't taken a serious look at the Blackguard class (a damage-dealing Paladin variant), but mayhap I should. I've definately enjoyed wielding dark magic via a really big sword recently.

Enough for now! I have characters to draw up, and a game tonight. Who knows--maybe my Artificer will be horribly slain?

Thursday, March 31, 2011

Introducing: The New Guys.

It’s been my experience that the party never stays stable—there always comes a time when someone has to drop out, or wants to change characters, or someone is added to the group.

To be fair, as a player I’m the guy who seems to want to change characters all the damn time.  But party/coterie/familia rosters tend to change even when I’m not playing, or even involved with the game at all.  So there, it’s not just me.

When it is me, it’s usually two things.  Either I overestimate how much/how long I’d be interested in playing a certain character concept, or something else catches my imagination so completely that I form a new concept and have that stuck in my head so fully that I just need to play it.  Sometimes I see that the party needs some role filled, and I think about changing to meet those needs—but one of the above reasons is usually behind the change, too.  Sometimes what I’m playing just doesn’t fit the group.  This isn’t often an actual problem, though—unless, again, I’m bored or I’ve latched onto another concept.

I suppose I rarely come up with concepts that can’t work with most parties.  In D&D terms, I tend towards lawful, if dark, characters.  Even if the character has had problems working with others in their backstory, I try to write incentives to join the other PCs, and have ideas for how I’ll interact with each.

Changing rosters seems to be pretty easy in D&D games.  You get back to town, and someone bows out to settle down, or moves on to another region.  Sometimes they die, either by planned out fiat, or purely by the die rolls.  You find someone else in the dungeon—the last survivor of a lost company of adventurers, or a lone traveller captured for nefarious purposes.  Someone comes to town because of the local problems, hoping to make a difference or a least a few gold pieces.

In World of Darkness games, the issue is similarly easy.  The current plot/baddie has attracted another Vampire/Werewolf/Frankenstein/Wizard who wants to do something about it.  Or perhaps the plot/baddie has a hostage.  You lose characters when something else in the World of Darkness calls to one of you—it’s something they have to do alone.  Or someone falls to the current baddie—proof that this world is darker, and that drama over their death would be pretty interesting to play out.

Other systems and settings aren’t much different.  Mo matter if you’re running or playing a game about super heroes, pulp adventure, or a gritty cyberpunk future, chances are one of the situations above will work for your group—but this is yet again one of those areas where Nobilis stands out.  Since the PC group is supposed to represent the aspects of creation owned by their boss (Imperator), whether that’s an angel, devil, dragon or god, certain character changes can strain the framework of the game.  Characters can die, even in Nobilis, so it’s possible to retire one Power of Lies, and come up with another concept that uses the same estate—a brand new Power of Lies that is different in key ways.  Actually, I think this is one of the more intriguing aspects of the game, that an Estate can be served/embodied by completely different people.

And while that sort of character change works out well for the game, others have to be handled carefully.  What if a player wants to drop their current Estate and play something new?  What if a new player joins the group, but noone’s leaving?  Bring in new Estates to an established game leaves the imaginary audience (maybe the players and GM, too) wondering “How does that work, exactly?”  It’s up to the GM and player to work out exactly what’s going on in the continuity that makes these changes possible.  Did the Imperator always have these facets of creation, and just didn’t have servants for them?  Did they gain them in some way?  If so, how?  Did another Imperator die, or forfeit them?  Does the Imperator actually have the new Estates, or do they still belong to something else, something that is working with it—or at least alongside it?

These are issues I had to resolve in my newer Nobilis game recently.  I loved the opportunity to add a certain player, and I like the new characters, but when this sort of thing happens in Nobilis, you need worry about a lot of details ahead of time.  You need to know what’s going on in your Creation.

Of course, a roster change in Nobilis can be lots of fun, if you do have those answers and the characters don’t.