Friday, June 4, 2010

Mage: the Awakening and Hubris

I just found out that at least three of the PC's in the nWoD Mage game I'm in have the same Vice: Pride.

It seems like a natural choice. Each of the nWoD critter types have an additional way to degenerate: Perfectly Normal Human Beings (PNHBs) have Humanity, but Mages have Humanity and Wisdom. And Wisdom, as it happens, can be lowered by committing "sins of Hubris"--mostly by using Awakened magic to do things ranging from everyday tasks (for those with high Wisdom) to atrocities (for those with low Wisdom).

So pride as a vice is part-and-parcel to being a Mage. Players who choose it as a Vice as well probably envision their characters as having a particular problem with Hubris, and therefore as having a lower Wisdom score--at least, eventually.

It's interesting, though, that a game about being an Awakened human--about being potentially great--doesn't have any game effects or mention of the flip side of pride. Pride, as a virtue, is the acknowledgement that one is great in some way. Mage is one of the few games in nWoD that seems to really be about holding out against degeneration and horror--the new setting and game really feel like they are focused on hope, that they can win against the bad guys, or help humanity, or what have you. Sure--most mages do fall short, but they all have the potential for greatness. So, why no mention of the satisfaction they feel in their accomplishments?

But maybe that's just my character speaking through me. Haughtily.

~j

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